"As the arguments that women lack the necessary intrinsic talent to succeed in male-dominated occupations become less and less convincing, the argument that women are just less interested has grown and flourished. Yet, as we’ve seen in this chapter, interest is not impervious to outside influence, at least in the young adult sampled with which most of this research is done.It is remarkably easy to adjust the shine of a career path for one sex. A few words to the effect that a Y chromosome will serve in your favor, or sprucing up a of the interior design, is all that it takes to bring about surprisingly substantial changes in career interest. Having seen what effect on career interests a simple, brief manipulation in the lab can have, one can’t help but wonder at the cumulative influence of the giant, inescapable social psychology lab known as life. The existing gender inequality of occupations, the sexist ads, the opinions of presidents of high-profile universities, not to mention all the “brain facts” that we’ll get to later— these all interact with, and shape, our minds."
Delusions of Gender
Because apparently people think that the “stop taking media seriously” argument needs more scientifically-forged nails in its coffin. I will be happy to oblige them, and so will this book and its entire discussion of a little thing called stereotype threat, which is relevant to all discussions of representations of people everywhere.
Relevant to the flowchart kerfuffle.
My Way Home
MY WAY HOME is a documentary film that chronicles a young Hmong - American woman’s journey to reconnect with her past. Born in the jungles of Laos but raised in the United States, twenty-two year old Hmong filmmaker Dao Chang wants to make films about her culture. The only problem is she doesn’t know much about it. Seeking information about the war that changed her family’s destiny and her mother who died in a refugee camp, Dao turns to her father, who protects her from the past. Desperate for answers, Dao travels to Laos in search of an aunt who stayed behind. What she finds is far from what she imagined.
I don’t know if you’ve seen this before, but I just saw it on facebook and thought it would be relevant to this blog (though we all know Hollywood only bothering to hire PoC when they need bad guys isn’t news)
To be honest, I was surprised to see this on facebook because most of the people know think I’m a ‘reverse-racist’ and too sensitive, I can only hope that this is progress.
lol there was a whole video about how Persians went from brown to pale as an ass between 300 and Prince of Persia.
oh snap I didn’t realize that until i saw this :(
Study shows watching TV boosts self esteem of White male children, decreases self esteem of Black male and all female children. (x)
Boys making the transition from elementary to middle school are probably exposed to superhero cartoons, Jordan said, adding, ” ‘Superman,’ ‘Batman,’ X-Men.’ The lead characters of these shows tend to be male.”
But Jordan added, “In recent years, creators of children’s programming have worked hard to improve diversity and include strong female characters.”
For white boys, “regardless of what show you’re watching … things in life are pretty good for you,” Martins, an assistant professor of telecommunications at Indiana University Bloomington, said in a statement. “(White males) tend to be in positions of power; you have prestigious occupations, high education, glamorous houses, a beautiful wife, with very little portrayals of how hard you worked to get there.”
I think I’ve posted this before, but wanted to share again.
NEW BLACK-OWNED COMICS COMPANY DEBUTING AT SDCC 2012 →
Awesome! Wish these folks luck!
The lion forge Media Group (“LFMG”) brings together the brightest talent to acquire and develop content and character franchises over Comic Book, Television, Film, and Interactive Gaming to monetize in both traditional and Internet Marketplaces
LFMG applies a “Transmedia” brand management approach to enhancing content in markets worldwide and to consumers of all ages. LFMG provides full service brand management, marketing, promotion, and strategic business development for the Company’s intellectual properties and brands.
- Strategy and business development uniquely suited to each Brand & License
- Brand Market Development including interactive, location-based entertainment, & live events tours.
- Direct-to-consumer initiatives including eCommerce and live point of purchase sales through Entertainment Expos.
- Creative design and development for Brands & Licensees.
- Comprehensive trademark and copyright management and enforcement.
- Transmedia platform development including: Film, Television, Print, Internet, & Interactive Gaming.
Full spectrum of right management for most of its brands including broadcasting, licensing, production, internet, and home video sales and distribution.
Study: Female characters ‘dramatically under-represented’ in top 2011 films →
Women were “dramatically under-represented” in the United States’ 100 top-grossing films last year, accounting for 33 percent of all characters at a time when women made up nearly 51 percent of the U.S. population, according to a study released last week.
The 33 percent figure represented an increase over the findings of a similar study in 2002, when women comprised 28 percent of the movie characters, said the report from the Center for the Study of Women in Television and Film at San Diego State University.
The report mirrored a study of women’s behind-the-scenes participation that the center released in January, which found that women made up 18 percent of all directors, producers, writers, cinematographers and editors working on the 250 highest-grossing movies last year. That was only one percentage point higher than when the center began studying employment figures in 1998.
Lauzen’s latest report said that, on average, female characters in last year’s films were younger than the male characters, less likely to be portrayed as leaders and more likely to be identified by their marital status. It said 73 percent of the female characters were Caucasian, 8 percent African American, 5 percent Latina and 5 percent Asian (with the rest in smaller categories, including aliens and animals).
I think I found the last paragraph the most disturbing, really
I’ve been looking at this sort of thing recently (some amateur studies about female representation in games and gaming industry) and it really seems like there’s been some kind of regression going on these past few years. Unfortunately, I’m not smart enough to be able to put my finger on why.
(Source: feministcharacters, via chauvinistsushi)